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Cluewren

Automated playtesting for Unity, Godot, and Unreal games using your coding agent.

Cluewren runs automated playtest sessions on games open in Unity, Godot, or Unreal Engine. Your coding agent writes C# harness code, and a fast decision model plays the game through local engine plugins.

  • Overview: What Cluewren does, who it is for, request kinds, and run artifacts.
  • Installation: Requirements, building from source, and connecting your coding agent.
  • First Run: Starting a session, submitting requests, and finding run logs.
  • Unity Engine: Installing the Unity package, bridge communication, and engine notes.
  • Godot Engine: Installing the Godot addon, debugger relay, and engine notes.
  • Unreal Engine: Installing the Unreal plugin, socket architecture, and engine notes.
  • Writing Requests: Phrasing requests, time limits, and report requirements.
  • Decision Model Key: Setting up the TypeSafe API key for Jev.
  • Architecture: Components and local communication flow.
  • Privacy: Local data boundaries and outbound network calls.
  • Harness Sandbox: Process isolation, containers, and execution limits.
  • CLI Reference: connect, mcp, and run commands.
  • Harness Kit Reference: The Cluewren.Kit library and harness API.