Cluewren runs automated playtest sessions on games open in Unity, Godot, or Unreal Engine. Your coding agent writes C# harness code, and a fast decision model plays the game through local engine plugins.
Documentation
Section titled “Documentation”- Overview: What Cluewren does, who it is for, request kinds, and run artifacts.
- Installation: Requirements, building from source, and connecting your coding agent.
- First Run: Starting a session, submitting requests, and finding run logs.
- Unity Engine: Installing the Unity package, bridge communication, and engine notes.
- Godot Engine: Installing the Godot addon, debugger relay, and engine notes.
- Unreal Engine: Installing the Unreal plugin, socket architecture, and engine notes.
- Writing Requests: Phrasing requests, time limits, and report requirements.
- Decision Model Key: Setting up the TypeSafe API key for Jev.
- Architecture: Components and local communication flow.
- Privacy: Local data boundaries and outbound network calls.
- Harness Sandbox: Process isolation, containers, and execution limits.
- CLI Reference:
connect,mcp, andruncommands. - Harness Kit Reference: The
Cluewren.Kitlibrary and harness API.